At a games conference in Sofia, Bulgaria earlier this year, Larian gameplay scripter Mihail Kostov gave a presentation outlining the philosophies and strategies the studio employs to ensure games like Baldur’s Gate 3 stay playable even as players are actively tearing them apart. Recently made public on YouTube (via GamesRadar), Kostov’s talk explains how Larian addresses “edge cases”—times when “player action may push a system to the extreme”—with solutions that reward, rather than stifle, creativity.
We’ve written about the near-absurd depth of contingencies Baldur’s Gate 3 has in place to account for player chaos, like its roster of purpose-built backup NPCs who stand ready to replace any plot-relevant characters you might murder (and replacements for those replacements). While every developer designs with edge cases in mind, Kostov says Larian likes to “draw the line further out.”
Larian goes to such lengths to accommodate edge cases because, Kostov says, the studio wants to “fuel and reward” player creativity. According to Larian philosophy, players will experiment more if they feel they can not only complete the game after vaporizing …